Re: Powergamers Mod
This is an impressive amount of work. This must have taken quite a while DrPraetorious.
Playing it, I've noticed four (and a half) things so far:
1. The pretender design is quite complicated. Since many of the pretenders are high HP and immortal a number of very nasty mid game scenarios are opened up if proper magic paths are selected. However, this may come at the cost of an overpowering bless. Also, since the pretender is such an awesome unit you want to have it immediately available, which limits points. Oh and finally you really need dom10 since it is moderately cheap and many other pretenders will have it. It is vexing! GJ. I would love to see how these immortal pretenders play out in a multiplayer game. Please list some builds. I would love to see how others are designing their pretenders!
2. E9N9 Niefel Giants are very hard to handle. Actually I should start a thread in the main forum for counters, especially in the early game. Other than blowpipes I don't know that there is one (I have not tried this but in theory it should work). I easily rolled impossible AI's in my one game (as usual with the giants).
3. If you only play with the mortal races (ie: no giants) stealth units play a major role. Many nations have assassins or spies (or both!) and they are very effective (especially the stalker and the ninja). In an MP game patrol will very important (also many units have a patrol bonus so those may actually figure into a game! Fantastic!).
4. The PD seems pretty solid. I like it. I have not tried all of the natios but the two that I have tried so far (Icy Horde and Western Empire) both had decent PD. I like it.
5. (this is more of whine than anything else so you can skip) The new hydras are comically bad compared to the old hydras. Simple archers crush them rather badly. Ah well. They were only really decent in CB anyway.
One pretender design (probably sub-optimal, but with Neifel it does not matter that much):
Monolith: E9, S6, N10. Order:3, Sloth:2, Cold:3, Misfortune:1, Magic:1, Dom:10. Awake.
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