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Makinus said:
... i canīt notice the supposed "directional damage" implemented... maybe if you substitute it for only 3 "generic" fields of Armor, Internal and External components it would make more sense, or maybe an interface like SE4 but with 3 fields (Armor, Internal and External) instead of the single one that SE4 have. (iīm making sense?)
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You would definitely notice the directionality of the damage if you were playing my Gritty Galaxy mod.

That said, I've changed all the slots to just "External" since I think the magic wall distinctions are silly.
Having 3 lists would hopefully work just like SE3. Given a "to-hit size" stat, that system would work really well. (If the shot randomly picks an already-destroyed component, then it penetrates to the next layer down without having killed all of the previous layer)