Quote:
DrPraetorious said:
You have missed something crucial. The bitmasks for effect 10 go in the *damage* field, not the #spec field. Try setting the damage to 8200 and it should work.
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Thanks, that was pretty crucial error from me. I thought that damage field set how much fire resistance/ chill aura/ etc.. you got. So now I've got another question, how do you set the amount of let's say Fire resistance you get from a fire resistance giving spell?
Quote:
DrPraetorious said:
Does it miss because it deviates or does it miss because it lands in the square and is shield-parried? If you literally want the spell to always hit, raise the precision to 100. But I have only done very simple testing, and cannot say for sure that I'm right about this.
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It lands on a square and gets shield parried, and it can hit on a square with troops and just miss, like a missile. I'd like it to always hit if lands on square with troops, like all of the lighting evocations.
In my testing, the Bandar undead kept on parrying the holy undead-scorching lighting with their bucklers..
Quote:
DrPraetorious said:
You should be able to set the "hit" tag using the #spec field - I believe that the bitmask is 16384 but, again, my testing is very limited.
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I'll try that out and report the results. Thanks for the help, now I hopefully won't have to swear at my computer as I did when I tried to get that spell working.
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