Re: Overwhelmed by spellmodding. Any help, please?
In answer to lch's question -
Become Prophet, Become Pretender, Twiceborn, Ritual of Returning, Inner Sun and Dragon Master are all persistent.
This is a property of the effect/damage combination and not of the spell, per se. So any spell, even a combat spell, which grants twiceborn to people, they'll still have twiceborn up after combat.
A spell cast out of combat that gives Flaming Arrows will go away after the turn - I believe that the timing is such that you actually have to cast it *that turn* to get any benefit.
So a "combat meditation" spell that gave you crazy bonuses would have some application in defending a lab, but wouldn't be very useful otherwise.
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