Quote:
MeisterSin said:
Can anyone suggest a weak enemy/s? (When play as Niefeheim)
|
The AI tends to implode badly with Mictlan (EA, LA) because of the dominion dynamics, but this does not necessarily make for an interesting game.
If you play on Normal, with independents on 9, and a luxuriously spacious map (ex. 20 provinces per player!), it will likely be far easier to get away with a 'conventional' army-heavy non-bless strategy. You don't have to rabidly expand against normal AIs (it's even OK to be out-expanded by them, if you're research-heavy -- crushing them late-game with magic and strategy), and if you keep the peace with them, they tend to reciprocate unless you bare your throat. If you find one early that's weak, kill him, of course.
Small crowded maps with weaker independents tend to reward aggressive high-bless strategies with really bad scales and recruitable high-quality sacreds, paired with some early boosting magic.
In general, you should probably avoid the water nations at first, and Ermor (LA -- undead hordes require some specialized counters), R'lyeh (LA -- nasty insanity dominion), C'tis (MA -- nasty disease dominion, and loads of poison). Flier-heavy (Caelum) and stealth (Pangaea, say) nations are considerably less nasty in the hands of an AI than they would be led by a human player, as it's not that good at making use of the mobility and/or stealth. The same goes for the magically powerful nations; the AI is better at making use of conventional armies than it is with optimizing research to make use of those nations.
You'll also notice AI weaknesses regarding the maintenance of supply lines and its stubbornness with respect to sieges -- it sets itself up for starvation, sometimes. Other times, you may be able to anticipate where it'll attack and take advantage of the turn order (moves in friendly territory go before mundane attacks) to sandbag it. Spies can be used to -really- ruin its tax base (ex. TC (MA) spamming Imperial Consorts).