Re: Map Scale Question: Help Please
This is an interesting problem.
Not to be pedantic or anything but, hexes are not square.
That means a different vertical distance and horizontal distance. The long axis is approx. 1.2 times the size of the smaller axis.
In general you are correct though, 50 yds = 150 ft.
Acually, its 150 ft the short axis and 180 ft the long one.
I don't think the game engine accounts for that distinction, though.
Anyway, this has been a hassle of mine when using hexes in scenario/game design/playing.
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