Re: City wars-Gang wars, a new map + mod ALPHA
Does what I posted above sound interesting?
Well I still need some help in finishing the map.
question:
My City Guard nation starts with quite some troops on chokepoints since the King and Church are allied with them this prevents to much expansion from those 2 nations. That leaves us with the City Guards a bit (starting with 400 troops) overpowered. Is there a way to set them to totally not agressive, not expanding at all. OR to make them allied with the indies?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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