Re: City wars-Gang wars, a new map + mod ALPHA
didn't work.. I'm onto something else now though which does what I want.
new problem
#landname 101 "Market Gate"
#terrain 101 512
#land 101#population 1000
#owner 31
#poptype 49
#commander 70#comname "Sergeant Fidler"#units 15 38#units 15 39
#commander 224
#units 30 29
#units 60 31
#landname 102 "Eryx"
#terrain 102 0
#setland 102#population 1000
#landname 103 "Acyste"
#terrain 103 0
#setland 103#population 1000
#landname 104 "Tenvir"
#terrain 104 0
#setland 104#population 1000
#landname 105 "Exibothia"
#terrain 105 0
#setland 105#population 1000
#landname 106 "Pnophia"
#terrain 106 0
#setland 106#population 1000
#landname 107 "The Market beyond the Walls"
#terrain 107 0
#land 107
#population 1000
#knownfeature "Fountain of Fire"
#knownfeature "Frozen Fountain"
#commander 529 #comname "Fire" #units 5 594
#commander 529 #comname "Heat"
#commander 99 #comname "Water" #units 5 408
#commander 99 #comname "Cold"
#nostart 107
I use the lines above
BUT
the elementals (unit 594 and 408)
end up in province 101
province 107 is completely EMPTY
and provine 101 (and several other "gate" province which have simiral set-up) only has the which-hunter (commander 224) and not commander 70. the which hunter is now named (which if you see what i posted above shouldn't be.. I don't know if he'd named fidler, he could be named strings the name of yet another commander 70 (which is a black lord)
so
1. where have the black lords gone? (I've checked 3/6 gates, only which-hunters no black lords)
2. why is the which hunter named?
3. why are the elementals in prov 101 and not in 107
4. where are the commanders of province 107 (I guess them being gone is why they elementals are in 101)
PS BEFORE I ADDED THE NAMES TO the characters at least the elementals and the commanders of province 107 where in the right place (only I had small elementals then not the big ones I use now)
I know it must be a simple mistake but I'm looking and not seeing it
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