Re: Patala and Blood
I'd like to say two things:
1-Monkeys were taught how to summon these things, and they still remember how.
2-Patala doesn't need "rebalancing" in the direction of making it even weaker. It's bad enough all thier "good" summons can be killed by any race with Astral-1. Lookee, you spent 25 Astral summoning a Kinnari. Lookee, two 90 gold Astral-1 Wizards just cast "Magic Duel" and now he is is dead. Great. Of course there is no other reason they would be casting that, except to kill your 450 gold Astral-1 Nagarashi's. In fact, that is why Patala sucks. Right there. That is it. Move a point out of Earth, and put a point in Astral, and suddenly Nagarashi can't be killed super-easy by things that cost a fifth as much. That would be a big help for them. It basically makes me build Nagini's unless I am ABSOLUTELY CERTAIN no "astral" race is going to attack me. "Astral" being defined as having a reasonably cheap Astral-1 caster. Like a very large number of races. Basically your "change" takes away the only non-capital non-Astral mages I have access to. Unless I want to watch Guru's cast "Touch Of Madness" on my longbowmen. Or maybe I can communion so he can enlarge some dragon flies.
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