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				 Re: City wars-Gang wars, a new map + mod ALPHA 
 #landname 124 "Back alley"#terrain 125 0
 
 #nostart 124
 #land 124#setland 124#commander 1912#comname "Jarlaxle"#additem "Enormous Cauldron of Broth"#units 15 1311#units 15 482#commander 1313#additem "Enormous Cauldron of Broth"#units 30 482#commander 428#commander 428#commander 428#commander 486#commander 310#additem "Enormous Cauldron of Broth"
 #knownfeature "Assassins Guild"
 #population 1000
 
 
 
 or
 
 
 #landname 118 "King's Gate"
 #terrain 118 512
 
 #land 118#setland 118#commander 64#comname "Major Black"#randomequip 2#additem "Enormous Cauldron of Broth"#units 30 29#commander 64#randomequip 1#units 30 31#commander 224#additem "Enormous Cauldron of Broth"#units 15 38#units 15 39#additem "Enormous Cauldron of Broth"
 #owner 31#population 1000#poptype 49
 
 This is how I rewrote all provices I wanted to have specific guards... I HAVE used the lines for placing troops succesfully in another small mod (#land and #setland etc). I have places the other commands ALL in order they are in the docs (dunno if that matters)
 
 and NOW: all these provinces are EMPTY.. except for the features.. those are in the right place and as you can see I place those in the province AFTER the troops.. WHY DOES IT SKIP my troop.
 
 Still at a total loss here people. I could probably keep changing stuff for a small decade here 'but I'll wait for a few replies first :S
 
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