Re: What does "optimum range" mean?
I suspect that level 2 or 3 multiplexing is all you need, and the AI won't effectively use anything higher:
MX 1 (no component): The AI bLasts a ship apart, and can't fire unused weapons (due to range or target being destroyed)
MX 2: The AI kills one ship, and starts on the next in one turn,
-or-
fires long range weapons at a primary target, and short range at a target of opportunity.
MX 3: Same as above, put can also shoot unused PD cannons at sats.
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Things you want:
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