Re: Seem one way
The main problem is the "luck" factor.
How many time i could swear the enemy AI had some built-in advantages when a very cheap entrenched AI squad could kill any of my expensive assault troops without having a single casualty and ignoring suppression that every of my mortar fire on them should have dealt.
But sometime the "luck" factor was in my favour, as in the same conditions, i sometime noticed my troops ignoring the entrenched unit fire and destroying them totally on their 1st assault. Or my mortars seriously hurting them.
Sometime it seems you have a good hit percentage and can't hit a single thing, while sometime you have a very low one and you successfully land hits after hits at incredible distance.
So in fact when playing the SP serie, you have to take 2 factors in account when building your assault and defenses : tactics/strategy ... and luck.
Fortunately, there are some ways to lower the luck factor influence :
-never think that a enemy cheap rifle squad alone in a building will be easy to destroy by your superior amount of troops and troop quality.
-never think your enemy is suppressed by your artillery and MG suppressive fire when you decide to assault its position.
-always overwhelm enemy unit position by superior amount of troops. Don't even try to go 1 on 1.
-never think your very expensive tank will be able to resist those rpg from the eighties without problem, you are in for a surprise if you are not lucky when it happens.
-unless you are buying the enemy troops yourself, be prepared to face a lot more ground troops than yours, and so don't think a position you conquer is safe just because you rooted a dozen enemy squad.
2 dozen more of them will attack you soon enough.
With that in mind , you should then lower a lot the impact of luck in your games
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