Re: Epic Heroes Mod II-version 1.5(sign up!)
Tada, a map.
Every start has at least five neighbors and every pair of starts is separated by at least 3 provinces (that was as spread out as I could make them.)
There was a little less ocean on this one that I was aiming for, but it was arranged in such a way that I could place three fair starts, and the ocean has good access to a fair amount of land (in the southwest corner as well as in the north-middle). The sea should be very violent early on, but the winner in the water will be in excellent shape; water players should be ready for an early game every bit as violent as the land players.
I can fudge the starts a bit with placed iron mines but I don't think it'll be needed.
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