Re: Nation Mod - Tomb Kings - Released!
Unfortunately modding global spells as you describe isn't possible. It's interesting you say that the tomb swarms weren't helpful to you though. They were tricky to balance, so I left them powerful but made them slow and be summoned at the mage's feet. In the right circumstances they are very powerful, e.g. against knights or even some SCs. I guess if yours never got to fight it was because you were winning the battles quickly and convincingly.
Did you have any other thoughts or comments about the mod?
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