Quote:
Evilhomer said:
In this instance I do agree with bob, such a test would prove almost nothing.
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The test, should the monkeys win, will be evidence that the argument in the title of this thread is wrong.
The game settings can be set up to allow the two reasonable expansion before contact. This will emulate the following MP situation:
initial expansion complete, NAPs with most neighbors, war with one.
This is the most favorable condition for going to war with someone else, apart form going to war with an ally, of course. And neither player will have to worry about being betrayed or having their NAPs cancelled.