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Old November 8th, 2007, 07:54 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

hmm I NEVER started next to the church (and I started about a zillion games) you are NOT supposed to start within the walls.

I've not yet modded ALL provinces (I'll work on itif there are more pplz interested) so the elephants are randoms.. I'll mod them out if this map gets more popular but with 6 DL's I'm holding work on it till I get some feedback.

Basicly there are quite a few province like the motheroak... it's a thing I could imagine being somewhere in a fantasy scity environment.. I want to add more but it's not my intention to change them all, I like some randomness AND there need to be a few paths around the hard fights
If you want to know I'll explain (by the way the explanation of this one is in my coding too (but for most others it's not)
It's place where a few nature witches get with their followers BUT there is also a more dark background.. the seemingly fairly innocent naure worship covers for the darkest arts... necromancy... search for sites to see more

As I adviced myself you MUST play with an awake pretender.. that is the crimelord.. pop in all provinces is 1K even with a setting of 2x the income that is NOT MUCH. The idea is to have a relatively small starting gang to conquer to city.

I was waiting for more replies to see HOW much more income was needed.

Once you are within the walls I expect the church will have conquered most of it since (atm) they are the only ones there.. so once you are ready for that part of the game you can expect heavier resistance (though they have same income as you)
If more money is needed I think I'll place a few mines in about 50% of the province
All special provinces are fairly heavy guarded but MOST of them are also recruitment places for mages and troops.

If the fights are to strong let me know.. IMHO they MIGHT be a bit on the though side but I'm not sure.

Using Ermor might make it way easier for you than intended ... but let's see how it goes.

Thanks for the feedback so far.

Any reason why I have so few downloads? IMHO it's a nice map and with a lil bit of feedback it should be interesting to play the story.

I have quite a few idea's to add, mostly for inside the city. I'm also thinking of making assasins a bit better.. higher map move etc to make them more usefull (seems like a method a crimelord would use so I want to promote it)
Also if the Church it to much competition I'll make a faction "Nobility" which has no peace with the church to keep a lil competition within the walls. The king is just there for endplay... he's got good income, a good SC and access to some nice troops. I THINK that once you are ready for him he will be too easy but it will prevent a few cheesy victory methods I think . I'm also thinking about dividing 2 parts of the outercity with 2 HARD to beat provinces in the middle above the walls and then find a way to get one or two "gangs" on either side of it. Do you think the gates are to heavily guarded btw?

Humakty let me know what you think of the plans/idea's I posted above and other things you want me to know.


OK pplz.. MORE downloads.. more feedback.. I really doubt you'll regret playing this campaign and once we've improved it further it'll only be better.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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