Quote:
Lord_Bob said:
PD should be made stronger, but nations should be limited to buying only 20 points per turn per province. A nation should not be able to drop 1200 gold into a province the turn after they take it in preparation for the counter attack. Does it make any logical sense at all that T'ien Ch'i can boost it's main army by 1300 gold in one turn by spending 450 gold on PD? PD being used for what it is meant to be used for will work just fine at 20 a point limit per turn. If someone wants to play games, they can easily buy 10 in all their provinces and then REALLY boost it in a single turn to 30.
PD should be given the "home province" morale bonus. Obviously, they are in their home province.
OR
*PD can be given a special "milita" morale penalty of -1 and then made stronger to compensate. This represents cheap troops that either win easily, or bolt.*
Since the point of PD is to stop small attacks, not build "uber-armies", then the level 20 troops should be present from level 1 and players should recieve half of them per point. Programatically, set PD 20 to zero, except the commander, and put in half at PD-1.
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Unfortunately I doubt we'll be seeing any changes/updates to PD within DOM_3. The DOM_3 game still has Red Major Bugs which existed at the original base version and the developers haven't been around lately so they're probably working on their next project. If major bugs are not even being fixed which have been around since the games original release I'm not sure if we can even hope for PD balancing.
I'd say your best hope would be if the developers provided new PD options within DOM_4... such as another +/- scale specific for PD or upgrade options for PD. If the developers enjoyed the money profits from DOM_3 then we'll most likely see a DOM_4.