Quote:
llamabeast said:
Has anyone tested the remove-earlier-units idea yet? Otherwise I might give it a go. You could simply have a remove-early-age mod, a remove-mid-age mod and a remove-late-age mod, and you could use the appropriate one(s) to make particular uber-mods feasible.
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I created a mod to test what you suggest. I used '#era 0' to take all the late era nations out of the game. So far, I am in late winter of my first game with no crashes due to "Unit Spr" bugs. One incomplete test is not conclusive, so I will try several more games and I encourage other people to test it as well
