Re: mods altering game play at all?
I tend to do component and facility mods. The only thing I usually have to do to get my mods to work for other races is add appropriate levels of construction and ship construction so each race can get the full extent of the mods. Otherwise, they tend to use the components/facilities w/o problems.
Oh, sometimes I have to increase the Missile Weapons level for races that use Capital Ship Missiles and/or Plasma Missiles. (Since I made some high-level missiles that do more damage and have higher seeker damage Ratings to resist point defense.)
What I have so far is a basic armor (10kt tonnage/10kt structure), a basic point defense weapon (very short range/low damage) and two "lvl 0" facilities that the AI could use.
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...can you and your associates arrange that for me, Mr. Morden?
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