Re: Spell usage for melee units with magic
Usually this isn't so much a big deal, at least for me, though.. because you either want your guy casting a few buffs and then attacking for the rest of the time, or you want him to sit back and cast the whole time. I guess maybe for a few cases I can see wanting to attack, then cast, then attack.
It would be cool if we could script out like 10 commands in a row, but normally for me 5 is enough.
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