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Old November 13th, 2007, 09:29 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Marek_Tucan said:
Ah, I see. But that would lead to a completely different can of worms, as say AI cannot switch weapons off and on and thus, all the SAM's would expend most of their missiles at very first target.
Also I doubt it's standard to fire entire four-cell Patriot launcher at one single plane.
That wouldn't necessarily ruin the gameplay, just make that SAM unit a merciless killer in IA hands and reduce the ammo store that will be at least half-wasted in any case. Thing is, if you add weapon slots until full, the IA will always shoot all the slots available until the target is down.
Since most if not all of the multi-slots SAMs (i.e. those that can be reliably proven to be able to shoot and guide several missiles at the same target) are fairly recent as battleground units, they are also quite sophisticated. Epoletov mentioned the Patriot, I'd rather make that the PAC-3 with the new KE missile. The 9M96 series in the S-400 complex could probably handle it as well, plus of course the ASTER, though my CW version to this day may be just that slightly overkill...
All this just to say that even considering the IA can't stop, a SAM with 2 to 4 weapon slots will only shoot at one target while it's there.
And this is important: it will not shoot several targets in the same turn except if you fool around with the ROF rating.
This being said, you can and should fool around with the ROF rating to handle SAMs that can either fire on the move or engage several targets in one turn's length. Works with ATGM units as well BTW.

So to get back to Epoletov's original point, volley-fire is doable by SAM units as such, but effectively without much cost increase.
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