Re: Magic For Dummies?
I find Ulm is usually much better served by destruction as opposed to blade wind, actually. Their flail troops (or massed archers if you meant EA ulm...late isn't good with the earth magics) do pretty well taking out anything that blade wind would do a ton of damage to (with some exceptions of course, Jaguar warriors come to mind...Maybe elephants to force morale rolls, though I'd probably want bonds of fire instead of BW). Destruction works great on stuff that flails/bows aren't so good on, like anything with good prot values.
I also wouldn't go after elephants before you get to paralyze, mind burn isn't gonna do nearly enough damage to em, whereas paralyze is as almost good as killing them (and you will kill them as long as you win the battle). Communioning for mind burn is also...umm, yeah, just don't do that.
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