Re: taking on ulm
One thing to look at is that Ulm tends to be all about good troops, while most everyone else is about magic. If you are trying to take Ulm on in the late game with only troops, you are going to have a bad day. I would suggest taking a look at some of the mid and high level spells again and seeing what you can come up with. Some mid level spells like Destruction are going to help you take Ulm down faster. Arrow Fend is a natural for stopping missiles, as is the Storm summoning spell and the Staff of Storms. Darkness is another option, as is that Astral spell that takes over entire enemy armies; keep poking around the spell book.
Also, look at the summoning spells. Late game tends to see large numbers of powerful summons that eat regular troops for breakfast. If you have not tried them out, you are in for a good surprise and will find several more options to sort out your missile problem.
Finally, Abysia magic is very straight forward – blast them with fire. The other magic paths tend to be more powerful overall, but more subtle. Destruction for example, doesn’t seem to do much at first, but your troops then hammer the units Destruction hit. You might not see it, but it ends up killing more than Fireball. Play with this a bit more and you will find the Ulmish units have a much harder time.
As for flying units, I personally find them very hard to use effectively. I am not a great player, so feel free to listen to others, but I would suggest finding other ways to hit the missile troops. Cavalry for example.
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