Re: taking on ulm
Elephants are low morale. There's that short range Thaumaturgy 2 spell, Bonds of Fire, and Thau 4 spell Prison of Fire (with better range). If you're dealing with just a few elephants, a few magicians should be able to lock down the elephants with Bonds of Fire.
There's some blood spells that may be of use against Elephants. Hellbind Heart - instead of taking Elephants out of the battle, turn them to your side.
Morales' a strength of regular Ulm infantry, on the other hand. Though magic resistantce is still a weakness.
Harm is a rather long range spell, though you need a decent blood sabbath to make it effective. Both its AOE and DMG increase as your level goes up. I'm not sure exactly how the damage scales, so I can't say whether its worth it compared to your fire spells, but considered Ulm's level of armor, its worth taking a look.
If your mages are dying, the shields are definetly a good idea,and you can add some extra protection to your blood mages with Pain Transfer.
For fire... your mages won't be much use after its triggered, but Phoenix Fire can reduce your casulties during a win. Unless they're in the middle of your troops when you die- but hey, you're abysia, fire doesn't bother you, just any independents you may have picked up along the way.
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