View Single Post
  #12  
Old November 15th, 2007, 03:53 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: pretender magic paths advice/midgard strat tal

my idea was

with CB mod (scales and pretenders)

great enchantress (the low HP pretenders are boosted in that mod) A4 W2 E2 S4 D1 N4 F1

dom 7
order 3
prod 2
cold 1
growth 2
misfortune 1
magic 0

I kinda like it I can search for most sites. I have the N4 A4 E2 and S4 for some end age fun with astral.. and she produces astral pearls so I think that won't be a waste..

should I change the D1, W2 and F1 for something in the scales (prod 3 or growth 3 or magic 1?)
or can I actually use those magic paths? (I think that having them for forging won't be bad but maybe that is not enough..

let me know whatever you think about this set-up
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote