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Old November 16th, 2007, 07:41 PM

Deputy Deputy is offline
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Default Re: Unkillable aircraft!!!

Well I tried Pat's scenario and knocked down one spotter aircraft and 1 P51 vs 1 Panther G disabled. I then made a scenario (I am new at this so couldn't do it as well as Pat did) with ALL Wirbelwinds. I had at least 15 of them in a 50x50 area in a central location. I had P-51s with FFAR rockets attack them. One P-51 went down in flames. Two Wirbelwinds were destroyed. A couple of P-51s were lightly damaged. I'm sure the damage factor of the planes is related to the weapons being used against it. The Wirbelwind is "only" a quad 20MM gun. Pat had 37MM guns in his scenario. I'm still not sure things are adjusted right with flak. I know flak isn't made to accurate like a direct fire round would be. But with that many bursts from that many guns, I would think the likelihood of more hits goes up. I am also surprised at the flak guns ineffectiveness against ground troops. The 40MM "Duster" flak gun Uncle Sam used in Nam was DEADLY with air bursts against ground units. It was a great way to break up a human wave attack. Yet in SPWW2 flak hardly fazes an infantry unit. The opposite is true in SPWAW. Flak wipes out infantry, depending on how high the realism is set in preferences.

As to the bazooka...if the game is going to be representative of real world performance, than the bazooka is WAY off. Read reports of it's performance in WW2. Heck, if you want to see what it really performed like, watch the end of Saving Private Ryan. They got it pretty realistic. You could be right on top of an armored vehicle and have it bounce off. It wasn't unusual to have to fire multiple hits to get a kill. I could maybe understand if the armored vehicle had it's tail to the bazooka. That would present it's weakest area. But I got killed with head-on shots.
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