Re: Gift of \'Unreason\'
I'm doing a mod in which all the truly decent troops are so very elite that they can only be built in very small numbers. Most of this race's forts would build only one or two units per turn, one of them likely being a commander. Moreover, at least one unit's highly desirable random magic pick only has a 25% chance of showing up on the purchased unit. If it shows, it's a eureka moment, but if it doesn't, you bought a unit that is less powerful than other similar commanders. I can envisage one enjoying being able to salt them away among the regular troops, both to pad the number of actual troops, as well as to shore up those troops' staying power (the commander versions are significantly tougher). Moreover, this race's sacred 'troops' are only capital buildable, but many commander choices are not capital only, yet are sacred. This spell will allow fielding a reasonable number of highly elite troops, as opposed to a tiny number of regular troops along for the ride with 24 commanders. It would be a 'one blood slave' spell.
|