Re: Mongoose - MA game for new/newish players
BigandScary, from the fight I gathered that he does not seem to have a *large enough* clam economy to explain it, unless this has been going on for a very long time (somewhat likely - how could've he had 400+ astral gems *during* the siege?). In fact, his clam income seems to be pretty much the same as mine. That's the thing I noted.
And my clam income, combined with my astral income, would be enough to cast one Wish per 3-4 turns. Sure, if I alchemized everything, I'd have more at my disposal - but I don't. I guess I could've just turned to Wishing, but I didn't feel the need. It won't take a lot of work to change that, however.
And WonderLlama, I knew how the fight would go when I went for it, but I went for it anyway. All in all, after watching it, I found it to be even more anticlimatic than I originally thought it would be. All I could hope for was that the Master Enslave would, for some reason, not go off - which it did. Same with the Undead Mastery. Damn AI working at the wrong time. I also could've attacked with a smaller part of the army, making the Master Enslave and Undead Mastery not go off with some luck. But that would've been far less fun (and far less upkeep releasing).
I saw the Undead Mastery guy and the Master Enslave guy before I attacked (that's why I attacked with that lone skelly leader in the first place, I wanted to know what you were packing) - and I knew how powerful the effects would be, especially with the Master Enslave guy having 5 in penetration. There was no doubt in my mind that I'd fail when I sent the turn in. Yep, I knew I would, unless you had done some seriously stupid choices in magic. As a result, it's nowhere near the end of me - I have much stronger armies brewing in the back. I just wanted to try if that bunch of suckers could pull it off, which it did not. ;p
EDIT: After thinking about it a bit, I can see how you could pull it off better. You thought you could hold back - which meant casting things (a LOT of things, like that Sea of Ice which was (and still is) pointless) you didn't really need in the grand scheme of things. You, apparently, didn't take into account that Arcoscephale and Marignon would only end up serving as speed bumps. There was nothing they could've done against concentrated, planned efforts to destroy them one by one. Their low research (especially Marignon's) were big problems for them I'd say.
And where I threw gems away at three to four different sides (Arco, you, Marignon, Ulm) in an attempt to weaken them and/or keep them at bay to help an ally, you only worried about Abysia while strengthening your own powerbase in the back. But in the process you left me virtually unscathed and let me bring about huge (free) chaff armies with which I flooded over Arco, seeped into Marignon and slowly (well, not that slowly - you didn't even try to stop me) made my way into your lands as Abysia chose to put his power into use elsewhere. This leads us to a somewhat funny situation where I can throw a numerically large army at you, make it bleed to death at your doorstep and call it acceptable losses.
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