Re: quick SEV gameplay questions
	
			 
             
			
		
		
		
		SJ, I would disagree.  Frequently it is desirable to build just 1 turn's worth, whatever that may be, and then move on to building something else.  Currently, you have to use trial and error to figure out what that number is. 
 
Also for your example above, why wouldn't it just be easier to build 1 on repeat build instead of 30? 
		
	
		
		
		
		
		
		
			
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				Slick.
			 
		
		
		
		
		
		
	
		
		
	
	
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