Re: Cave knights a bit too powerfull?!
On a related note (I don't think they're too powerful, just amusing), I think it's telling that the Cave Drake is one of a few units in the game (Spider Knights in Machaka could be another example) where you _want_ the initial unit to die because the 'mount' is so much superior. I find it, well, a little odd.
The easiest way to counter them is with MR negates damage/kill, like Soul Slay etc. They have an MR value of 8 (per book). Another option is AN damage (Lightning), but they do have a great deal of HP.
Anyone know if the cave drake unit has upkeep?
Finally, I see them as basicallya wall that your Necromancers can hide behind to spam spells all over the place. As you've noted, conventional troops have problems getting around them.
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