Re: The Art of Placement
As a slight different idea...
Is there any way to code the AI so that it targets spells based on 'greatest loss of combat effectiveness'? As an example, say you have 10 Caelian High Seraphs on a battlefield opposing 30 HI and 70 Archers. One of the Seraphs has a Staff of Storms, and they all have Air Shield on items (i.e., they don't have to cast it).
The threat of the archers is practically 0. Therefore, if I'm throwing, say, Thunder Strikes, could the AI be programmed to go after the HI preferentially over the Archers?
(I'm not saying the current system is broken. I'm just looking at ways of tweaking it.)
|