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Networkingguru said:
Thanks K. Is MA Man actually competitive? Somehow, I would think all of the base units are going to make it very weak. Just looking at the manual, it looks like they have decent to good PD, stealthy preists/bards, and longbowmen, but are otherwise complete pushovers. Maybe I'm being harsh though
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MA Man Longbowmen are one the best units in the game, in my opinion. Cheap, powerful, and available everywhere. Toss in Wind Guide and you're good to go.
The nations you've chosen so far are SC and thug nations. I'm not saying that they are bad (I'm a formidable Lanka player, for example), but they are limited.
In a game like this, even nations people "know to be bad" aren't actually bad, they just need a different set of tactics to make them shine. MA Man is all about using good units and a little magic for an overall powerful army. Other armies are all about powerful mages and trick armies(Abysia), special spells(Lanka), unique armies(Caelum), Swarm tactics backed by magic (LA Ermor or Pangaea), or just plain craziness(LA Ry'leh).
Thug and SC armies fall quickly to a few mages spamming single-target killers like Drain Life or Frozen Heart. Diversifying your overall tactical and strategic knowledge is the only way to be competitive in this game. Thats why every other game I play is "some other nation." Niche tactics played with another nation come up again when you are playing your favorite nations. For example, my time playing Abysia comes in handy every time I find a site that makes Fire mages.