Quote:
konming said:
It is best that resubmitting turn 2 and rehost it. I have seen some pretty wierd problems with turn corruptions. In one game, there was no problem for a while, but then all kinds of strange things happened about 20 turns later.
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I don't buy that. The turn corruption that I wrote about is that somebody submits his *.2h with the previously generated turn file, which can differ in some things from the newly generated turn file. Since we just started the game, these differences were minimal, but Tir seems to have made a little extra gold the first time, so maybe he recruited some more units in the old turn than he could do in the new one. The game detected this, canceled everything that was not possible, and gave the cheating warning. But the client has no memory apart from that, everything is in the turn file which has been corrected and cleared up by the server now.