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Old November 24th, 2007, 03:23 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

I've given Kailasa a look, but I don't feel overly confident in my ability to balance them, especially the commander summons. You can see from my approach so far that I basically boost summons - this is because I feel the majority of them are currently so much worse than the other uses for gems and they really are very cool. Anyway, Kailasa.


KAILASA EA


Summon Apsaras - 3 / 3 - S2, RL3 - They are offensively rubbish and have no prot, dying quickly to missile fire, however they are hard as hell to hit in melee. This spell isn't too bad considering they are sacred, but could sure use a boost, as part of the monkey nation early game. I suggest 6 / 4 for these as well as the tigers, because the spell requires astral gems and must therefore be tempting.


Ambush of Tigers - 7 / 10 - N2, RL3 - Same as the Tienchi spell I talked about before. I suggested a change to 6 / 4 earlier. I stand by it.


Contact Yaksha - 1 / 25 - N2E1, RL4 - These are buildable by Kailasa and unlikely to be cast by Patala. For Bandar Log they are nice summons for the Rishis, though given that they cost astral and are rather restricted they could perhaps be even cheaper. 1 / 22 wouldn't break anything.


Contact Yakshini - 1 / 25 - N2W1, RL4 - These are buildable by Kailasa and unlikely to be cast by Patala. For Bandar Log they are nice summons for the Rishis, though given that they cost astral and are rather restricted they could perhaps be even cheaper. 1 / 22 wouldn't break anything.


Summon Gandharvas - 6 / 18 - S2, RL5 - This is more like it; Sacred, skilled, fast, resistant, protected and they even have standard 5. These guys are capable of kicking serious ***, though imo they are overcosted in base (like most troop summons) particularly as they cost astral. 6 / 12 or 14 would be far more tempting.


Summon Kinnara - 1 / 25 - S3, RL6 - Access to a flying commander with A2 is cool, even better with his other abilities. No change suggested.


Summon Siddha - 1 / 35 - S4, RL7 - Main feature of these chappies is flying mapmove 10. They might be thuggable with the right equips. They are better than Kinnaras in almost every respect so 35 seems ok. No change.


Summon Devata - 1 / 45 - S5, RL8 - Thuggable, A3S2H3, they can't fly. I suggest a decrease to 1 / 40.


Summon Devala - 1 / 55 - S5, RL9 - Increases magic scale and fairly quickly too, S3H4 which is interesting, no flying,... a discount to 1 / 45 might be fair because they don't do much else and at this research level I'm not sure how important a magic scale increase would be.


Summon Rudra - 1 / 55 - S5, RL9 - Rudras appear to suffer from old age, which they probably shouldn't. They grant access to F3 and D3 are storm fliers with mapmove 4, but they can't lead or research (who cares?). Their description says they can't forge but they could when I tested. Very cool units, but a bit overcosted again. 1 / 45-50.
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