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Old November 24th, 2007, 05:59 PM
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Default Re: No Kalevala references in Dom3?

Not any more so than making an Arthurian myths based nation (MA Man). The traditional 3 witches, bards, knights and longbowmen, knights of the round table as knights of the stone, hints to the older myths of tuatha de danaan... Making a nation BASED on a myth is just as hard as you want it to be.

I'm not sure if Nature is even that necessary. Nature was respected, that's certain, but the spells use various asepcts of nature that the N path of Dominions doesn't cover that well. N2 would be enough for most of the stuff the heroes do, really - there's no Gift of Health, no great beasts such as Tarrasques, no walking forests... Well, Charm would be just about perfect. But I still think Earth should be more important. Joukahainen boasting about turning Väinämöinen and his clothes to metal (Petrification), Väinämöinen singing him into the bog (similar to Earth Meld), Destruction (Väinämöinen destroyed Joukahainen's equipment, transforming the bow into a rainbow, sword into a bolt of lightning, arrows into hawks, etc), and Construction in general.
Death would be another strong one, perhaps. Earth/Fire is quite common already.

I played with the idea a while ago. You could get special units from various parts of the poems, such as from the origin of iron (iron was found and told how it could serve the humans, and it agreed to be worked upon. it didn't like the fire, and when the water was prepared for hardening an evil creature bought poisons in the stead of honey a bee was supposed to bring, which made the iron mad and angry. that's why iron bites deep and why it's just as good for weapons as it's for tools). Weapons tempered to deal extra damage to magic beings, or just naturally poisonous. Ranger-type stealthy archer/infantry. Huskarls and Hirdmen.


I've got some sprites of white-clad furmen somewhere. Let's see if we can throw something together. Please, post all your ideas.
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