Re: Command Vehicles
Large 10-lump platoons will only tend to have real problems when darned near everyone in that formation requires rallying. Especially if the subordinates do not have radios. The HQ will not be able to "service" all of them. If only 1 or 2 need rallying, and are in range, then the 10 lump works fine, so long as you want all 10 tanks together in a small area, all the time. When the 10-lump decides to break, it will be a mass rout more likely.
But an army based on a companies of 2 or 3 platoon size, will tend to do better overall at rallying, and can reliably spread out more. Retreats will be 1 or 2 units at most, from a platoon that has particularly been hammered. And there will be a company commander to aid rallying, and also in the rear where he may help to catch routers.
However, unlike normal tabletop wargames rules, SP charges no points for HQs. And in any case, the penalties for being out of command control are not particularly severe, even for the case of SP3 with its "platoon objective" command and control, if switched on.
Cheers
Andy
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