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Old November 27th, 2007, 06:29 PM

Panpiper Panpiper is offline
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Default Re: Mod thread- WH hordes of chaos

Before this mod, I had never looked at spell modding before. My first stab at spell creation may have left something to be desired. Many thanks to Sombre for pointing me in the correct direction, any deviations are my own fault.

Does this look right to you all? Are there any glaring errors, inconsistencies or imbalances I should correct immediately?

-- Red Fire -

#newspell
#name "Red Fire"
#descr "An accurate (prec 10) midrange fire ball type spell that does aoe 1 18 damage, but can be resisted by mr."
#restricted 75
#school 2
#researchlevel 1
#path 0 0
#pathlevel 0 1
#fatiguecost 10
#effect 2
#damage 18
#aoe 1
#flightspr -1
#explspr 10113
#precision 10
#range 30
#spec 4096
#end

-- Yellow Fire -

#newspell
#copyspell "Tempering the Will"
#name "Yellow Fire"
#descr "It gives a "5+ ward save" in warhammer to mage and his unit."
#restricted 75
#school 4
#researchlevel 5
#path 0 4
#pathlevel 0 3
#fatiguecost 20
#aoe 8
#end

-- Green Fire -

#newspell
#copyspell "Confusion"
#name "Green Fire"
#descr "A unit in the area of effect has a 50% chance each turn of becoming confused, subject to magic resistance."
#restricted 75
#path 0 4
#end

-- Blue Fire -

#newspell
#name "Blue Fire"
#descr "An upgraded version of red fire. Prec 20, better range, more damage, more AOE. Again, can be resisted by mr."
#restricted 75
#school 2
#researchlevel 4
#path 0 0 -- The magic path for casting, IE: fire, water, etc.
#pathlevel 0 3
#fatiguecost 20
#effect 2
#damage 24
#aoe 3
#flightspr -1
#explspr 10141
#precision 20
#range 40
#spec 4096
#end

-- Violet Fire -

#newspell
#copyspell "Infernal Prison"
#name "Violet Fire"
#descr "Toast!"
#restricted 75
#school 5
#researchlevel 9
#path 0 4
#path 1 0
#pathlevel 0 4
#pathlevel 1 3
#fatiguecost 300
#end

-- Indigo fire -

#newspell
#name "Indigo Fire"
#descr "A combat summon of a handful of flying elementals."
#restricted 75
#school 2
#researchlevel 6
#path 0 4
#path 1 0
#pathlevel 0 3
#pathlevel 1 2
#fatiguecost 50
#effect 1
#nreff 5
#damage 2337
#end

#newmonster 2337
#spr1 "./chaos/indigo_fire_1.tga"
#spr2 "./chaos/indigo_fire_2.tga"
#name "Indigo Flame"
#descr "Indigo elemental, short lived but burns twice as hot."
#hp 1
#size 2
#prot 0
#mor 10
#mr 8
#enc 1
#str 10
#att 8
#def 10
#prec 8
#mapmove 0
#ap 30
#gcost 0
#rcost 1
#weapon 171 -- small area fire weapon effect
#flying
#end
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