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Old November 28th, 2007, 08:27 PM

Deputy Deputy is offline
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Default Re: OOBs way out of whack?

Quote:
DRG said:
Oh please........

Chucky only quotes the sources that support his ideas. Don't forget how quick he was to support your "death rays attached to the bombs" theory which you later retracted.

You barely understand the way the game works and yet are willing to jump in and modify weapon data based on who knows what preferences settings. It's "death rays attached to the bombs and destroy everything in sight" all over again. I can only imagine what's next.

What Andy told you was the change he made to the code lowers a first shot to hit when the preferences are set to 30% from the existing "10-11%" to "6-7% "....... OK ? When the preferences are set normally that would only be about a 14% chance So IF he puts that change in anyone who cranks the preferences down to 30% ( only you that I know about.....) will only see a 4-5 % change in the first shot to hit from what they see now when it's set to 30%. At best you'd go from 1 chance in 10 of hitting to 1 chance in 15 or thereabouts. It doesn't even begin to explain what you described in your first post and the dramatic difference between what you claim is happening in your game and what I saw and what Marek documented in his post.

I am STILL waiting for that preferences.INI that you told me was going to be posted "ASAP"

Don
I know what every other consumer who buy this game knows. I know how the old Steel Panthers works and how WinSPMBT works. I know how SPWAW works at a consumer level. I should NOT need to have to learn programming code in order to learn what is not working correctly in the game. Unless the code in this game differs substantially from the other two games, something is definitely WRONG here. If you want to continue to swim in DeNial, feel free. All those percentages and hit chance estimates shouldn't mean squat if all the preferences are cranked up to give one side total advantage. And if there is a problem with giving one side total advantage and it doesn't work, then the problem is going to exist throughout the preferences settings. I have checked some weapons settings for the MG42 and 98K Mauser and they are just plain WRONG. It seems like whoever set the weapons numbers wanted to make sure the Allies won no matter what the Preference settings. And just to make your day (since I was at the Doctor most of mine), here's your precious Preferences.ini info:

[PREFERENCES]
PREF_HIDDEN_FIRE=1
PREF_MUSIC=1
PREF_OBJ_FLAGS=1
PREF_SOUND=1
PREF_ID_TAG=1
PREF_HEX_SIDE=1
PREF_AUTO_RALLY=1
PREF_ANIMATION=1
PREF_MOVE_RADIUS=1
PREF_USER_PREF=1
PREF_BREAK=0
PREF_AMMO=0
PREF_COMMAND=1
PREF_MORALE=1
PREF_SPOTTER=1
PREF_MOVE_SHOOT=1
PREF_MINES=1
PREF_COUNTRY_EXP=1
PREF_SOUND_VOL=2
PREF_ANIM_LEVEL=4
PREF_DELAY=1
PREF_SPOT0=250
PREF_SPOT1=30
PREF_HIT0=250
PREF_HIT1=30
PREF_ROUT0=250
PREF_ROUT1=30
PREF_TROOP_QUAL0=70
PREF_TROOP_QUAL1=70
PREF_TANK_TOUGH0=250
PREF_TANK_TOUGH1=30
PREF_INF_TOUGH0=250
PREF_INF_TOUGH1=30
PREF_ARTY_EFFECT=100
PREF_MAP_WIDTH=50
PREF_FAST_ART=1
PREF_POINT0=0
PREF_POINT1=0
PREF_AIR0=-1
PREF_AIR1=-1
PREF_AITKHVY=1
PREF_MAP_HEIGHT=50
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