Re: New theory about the scale bug: >6 neighbors
I'm not sure. In the games I debugged, it definitely looks at the 7th neighbor first, and if it is foreign and there is any scale difference, it will first remove that scale from the home province. Then it moves on to the first neighbor, and if it is foreign it totally removes any positive (aka negative aka good) scales from the home province that do not exist in the first neighbor (looping up to 19 times just to make sure).
If you can please attach a save of a 7-neighbor game where the scale bug does not occur, I might be able to find out more exceptions to the above.
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