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Old November 29th, 2007, 02:37 PM
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SlipperyJim SlipperyJim is offline
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Default Re: Mod Nation Playing Guides

Um, wow. I didn't mean to kick off any controversy!

So ... here's the thing. I don't really care for the Anchorites (no offense, Sombre!), so I don't use 'em. My offensive armies are made of Black Templars and Reborn Guards. Swarms of the free Penitent cheese provide arrow-fodder. Every army gets at least one White Priest, a few Black Priests (for Penitent reinforcements), and one or more of Ulm Reborn's spectacular "thug" commanders.

Those choices undoubtedly bias my bless strategy. I really like a F9N6 bless for Ulm Reborn. My sacreds hit really, really hard. Better yet, they can counter Ethereal troops without any magical backup. Regeneration protects them from the odd scratch that manages to penetrate their lovely armor. A Nature-skilled pretender also allows me to craft the Nature supply items (Cauldrons, Wineskins), and it gives me a chance to cast my favorite global: Gift of Health. F9N6-blessed Ulm Reborn troops tear through the opposition like an acetylene torch through tissue paper, and they're very hard to stop.

Then again, as Llamabeast wrote:
Quote:
I find that quite pleasing really - there are always so many ways to play Dominions!
Amen, my friend. Maybe I'll try a W9N4 bless the next time I play Ulm Reborn....

...

Anyway, does anyone have anything to add about the rest of my strategy guide? Did I actually manage to get the rest of it right?
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