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Old November 30th, 2007, 11:15 AM
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Captain Kwok Captain Kwok is offline
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Default Re: Balance Mod

I re-did all the fleet orders regarding attacking and defending. All attack locations are sorted by priority level of the enemy and proximity to the AI's empire. There's a cap on the number of systems to consider for attacking as well, mainly to keep the attack focused. I also removed any stipulations that required the AI to be in an attack state before launching attacks. The attack state designation is now really just used for skewing the types of vehicles the AI will construct.

AIs will also designate fleets as attack or defense fleets. The composition of each fleet will differ slightly, with attack fleets utilizing troop transports and supply ships etc, where defense fleets don't. All fleet types can be used for defending or attacking nearby enemies, but only attack fleets will venture out to attack targets outside the AI's colony systems. They are also set to randomly probe warp points to enemy systems from time to time. Activated defense fleets when not busy defending will either hold in designated defense systems or train. The ratio of attack to defense fleets will vary depending on the type of AI.
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