Re: OOBs way out of whack?
Whew, what a read. I for one don't think the OOB's are "out of whack". I've changed the odd thing for example increasing the HE kills points for the MG42 a couple points. However, besides Equipment and Units I have created myself, I have found little need for change.
As DRG has repeated and with great patience I might add, a lot of problems seem to arise based on how the player perceives the scale and how the players own tactical abilities are honed.
Many factors go into one shot from an SMG for example:
-Is it the Sqds primary weapon, or secondary (which means one SMG).
-Location of shooter(s) open, trees, dug in, moving, Buildings etc.
-Location of target, as mentioned plus elevation, same hex, etc.
-Type of troops.
-Leadership.
-Morale
-Experience.
-Any suppression.
Plus others I didn’t think of I’m sure
I wonder sometimes how many people who play this game, have played board games. The great ones could take some time to figure out all the factors involved in one shot, ever before the die were cast. Small campaign games could take months to play, and forget about fighting one battle in an evening. Saving the game meant putting it under lock and key so the kids, pets or even your spouse didn’t knock the board or worst yet dump it on the floor. Not to mention trying to find someone to game with and had a room they could shut off from the world for months or years.
This to me has always been the ultimate beauty of this game since it’s DOS days in 1994 IIRC. Since those days I’m sure thousands of upgrades and changes have taken place. At first by the paid devotees, then by many named and I’m sure nameless people for the love of the game. And yet we can still change hundreds if not thousands of things ourselves if we choose.
Steel Panthers Rules, I love the Game, and hey if something bugs you, YOU CAN change it, sometimes it takes time, but trust me it’s worth it.
Hope I didn’t go ranty.
Prosit, Panzer Bob
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