Thread: Elli (Started)
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Old December 1st, 2007, 07:41 AM

IndyPendant IndyPendant is offline
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Default Re: Elli (Closed, Readying)

Heh. Not really relevent to this game, but thought I'd share:

In one of my own test games I've been running for this, to help me try to decide what pretender to play, I managed to push a Mighty-AI Atlantis all the way back to his home castle, with only Shipwreckers and spammed mermen from two magic sites. (Granted, the sites allowed me roughly 50 mermen a turn, but still... ; )

Currently, he keeps sending out his 8-Candle, 400-hp, 55-regen-each-turn Wyrm to break my sieges, and I don't have the magic to go down there and nuke his butt. The last battle, that wyrm *single-handedly* routed a 300-merman army of mine without casting a single (useful) spell. I was hoping to turn-50 win the battle; no luck.

I'm sort of having a blast trying to contain the bugger, but I'm beginning to think I'll have to research water-breathers and either Dominion kill him or move some of Caelum's 'overpowered' *cough, hack* regular forces to take him out. My next strategy is to keep the wyrm busy with mermen for some more turns while I try Corpse Construct hordes.

The only good news about the whole thing is that the hordes (and hordes and hordes and hordes...) of cheap mermen I've been creating has me showing second-highest on the army graph, so none of the other AI's want to go to war with me...; )
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