They're going to be in MA. I just use up nation slot 2 (EA Ulm) instead of one of the free nation slots, and EA Ulm nametype slots (131, 132) for the heroes.
Unit roster ATM:
Hiisi (stealthy goblin archer)
Moose Brother (stealthy moose infantry/archer)
Bear Tribe Warriors (light infantry)
Huskarls (med. infantry with javelins)
Huntsman (med. infantry with axe, crossbow, shield)
Hakkapelite (light cavalry with broad sword, lance, good def)
possibile additions:
Bear Cult Warrior (med. infantry with battleaxe, perhaps with berserk/sacred/something)
mages:
Same as few posts ago, except for:
Spellsinger (capital only) - F2D1N2, 210%FWDN; they are also somewhat older, and sometimes start with old age (esp. if they got fire randoms)
possible addition:
Myrrysmies (Storm Zealot?) - low-level Nature/Fire/Water mage with good prot, berserker+5, perhaps fire resistance
Here is a Finnish-only wikipedia article about them. Basically, mages who go to a berserk-like trance when doing magic, exorcising spirits with an axe and able to handle weapons from their blades without harming themselves.
http://fi.wikipedia.org/wiki/Intomies
Also, I realised that Näkki will make very good thugs. 19 gems for amphibian size 4, 27 hp, prot 6 Water/Death/Earth mage with full equipment slots. They have W2 and three WDE randoms, so can get up to W5, and will have at least W3 or two paths at level 2.