Re: About caves and darkness
			 
             
			
		
		
		
		Iirc only when storming (which is logical considering cave forts can be built out of cave provinces) but not sure. 
 
About maps with caves, I prefer fantasy worlds with an underworld so an high number of caves, and it's why I hope such maps (like the two I've made World of Geometry and Oeridia, but I hope other mapmakers will make some) won't end with big balance issues (I also like fantasy worlds where humans know how to carry a torch, and all serious mages learn the cantrip light spell). 
 
Anyway, if a #darkvision command is simply added for modders (iirc already announced in a thread someone asked for) or even with some copystats (but there are some issues with the units actually having darkvision always having unwanted other stats) -or better a darkvision effect for buff spells / battle enchant (not announced but why not)- I think there will be no problem to make a mod to balance maps even with a huge number of (dark) caves if people want to - it would just reduce a little the power of darkness spell (or let some nations suffer in full dark if people prefer). So I won't argue more over this (eventual) issue. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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