Quote:
Baneslave said:
Is this better or worse? Does it look too armored for you?
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That looks good. If every one of your unit are about that level of quality, I'm sure that you will hear no complains about graphics. Once you've done a bunch of those basic troops you should have basic idea of how to do shading. That allows you to do those more "challenging" graphics later on. knowing how to do basic shading also allows you to fiddle with poses. Moving the arm around a bit allows you to do a wild number of different poses, which will allow the player the identify the troops and leaders even if they have same equipment (Ok, my leader is the guy holding his sword high up in the air).
For example, that bronze statue summon will require some hacking, since there are currently no bronze statues in the game. You could recolor the Living Statue and edit out his shield and spear to give him two axes.
About non-graphical issues, the only thing that jumps into my mind is the Longdead Consort. Why would anyone spend 2SD2 mage time to summon single glorified longdead? I'd rather just research. You need to pump him up a bit more. The flavor is good, but what kind of powers could ex-bedwarmers have? Perhaps he could summon a harem of them
Hmm.. I got an idea. There is one "gimmick" thing that really hasn't explored in any mod so far. Fatiquecost 0 ritual summons. Basically, free rituals. It works, I've tested it. You could get a "kind of" reanimation by making a bunch of 0-gem cost national rituals summoning basic longdeads. It would be different from MA ermor reanimation by needing research, mages instead of priests (unless you make them holy summons) and a labrotory in the province where the reanimation happens.
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