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Old December 3rd, 2007, 01:30 PM

Deputy Deputy is offline
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Default Re: OOBs way out of whack?

Quote:
PanzerBob said:
Good Day, Deputy

First off Sir, I hope I didn't come off as insulting to you. My comments were meant generally. Even though you have 12 years on me your gaming background sure seems similar to mine, BoB being my first game I owned and then in to succession of AH games, then into ASL and my last obsession being MBT when Steel Panthers appeared.

I just read though everything again, and I just don't seem to have these problems. OR Maybe I'm working around them without a second thought these days, I play SPWWII a lot. I generally have my own SOP's for use of Infantry Weapons, MGs I expect suppression only, Rifles and AR's I try to limit them to no shots before 300m and even then I will try to wait until the enemy closes, Long Range AT, half range closer if possible. Infantry also try to make sure they in position several turns before having to engage. These SOP's are only Plan A of course. Just a glimpse of my tactics.

As mentioned I've increased MG42's to HE 10, decreases PIAT's to 100m, Bazookas and Panzershrecks to 200m. I decreased these two because of historical engagements ranges and the AI seems to use them like AT Guns instead of close in crewed AT rocket launchers.

Does this shed any light in your dilemmas?

Prosit!
Nahhh... no offense taken.
The changes you made pretty much line up with what I plan on doing. Is there a thread or a file posted where people have made similar changes? Is the OOB a single file where if someone sent me theirs I could overwrite what I have to see how theirs works?

Really, the only big problem I have is with the Preferences adjustments. If I set one side at maximum, and one side at minimum, there should be MAJOR changes in the destructive power of one side over another. I don't see this happening. For armored vehicles, the changes seem to work well. But for Infantry, the changes don't seem to be as noticeable.

Dep
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