Re: Productive Scale needs some Enhancements
would increasing the resource %/level from 15 to something like 20, or 30 help at all?
I haven't gotten to late game MP to hvae experience, so i cna only hypothesize here.
Part of the issue is that mages and summons get better per cost over the game, but troops never do (aside from improved buff spells). Though i can't think of any good way in the code to make better troops available with research.
Are you guys pondering without any mods, or sometimes considering how it plays with conceptual balance mod?
cuz alot of the very heavy armor units suffer major defense and mobility penalties for it. and cutting down on those may make the production moer useful late game. or is it just that castle proliferation provides enough resources.
Have you tested how useful prod scales are if you adjust the base resource value so resources are simply less common?
i'll see if i can come up with any other ideas.
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