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Old December 4th, 2007, 09:46 PM

Lord_Bob Lord_Bob is offline
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Default Re: Priests and LA Ermor

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Any money this degenerates into another flame thread. Can we just all ignore him?

And Lord_Bob? If a 15:1 kill ratio is not enough for you, I'd suggest finding another game. As you say, an Ermorian Castle can spawn about 25 undead a turn. Surely you can get 1.667 guards for your priests in the same time period? It's not like you are losing the priests, no?

If you have a high dominion, there's also Purgatory. Wrath of God can also work. Yes, they are Globals. If you can't guard them, don't use them.

>I made sure every battle I fought I had darkness, rigor >mortis and protection of the sepulchre up. This meant I >would often destroy far more of the enemy or equal >numbers, which of course means Ermor wins given its huge >freespawn every turn.

Responding to a different poster, you were able to put these up, every battle, with every army? This sounds a little hard to believe. That's also two level 6 battle enchantments that cost a total of 5 death gems every battle. This does not sound like a 'pre-level 7' issue that needs to be responded to, which is what Lord_Bob specified.

That is without buffs or tactics of any kind. Ermor destroyed Marignon, played by a new player, with an army of over 1200 undead on turn 25-26. 1,200. For me to keep this ratio(ignoring the fact that Ermor IS going to buff his army) I would need 40 priests. FORTY. With buffs, SIXTY OR MORE.

I'm curious, how many priests do you have on turn 25?

20? 60? 100?

The point is, telling new players to use "Indy Priest" is TOTALLY AND COMPLETELY WRONG.