Re: Productive Scale needs some Enhancements
Yeah, you would never take Turmoil without Luck. That would pretty much be suicide. But taking Sloth without ... what? is perfectly viable and is just about no problem whatsoever, especially in the late game.
Taking Turmoil, more than any other negative scale imo, requires that you do x, y, or z to be viable. Taking Sloth requires you to do not a whole lot of anything to be viable.
I would never take Turmoil for the purposes of a double-bless. Just take a single 9 bless and throw in a 4 and keep your cash money. I almost can't imagine a situation where that wouldn't be better, unless you were planning on Turmoil/Luck anyway. And in that case you pretty much bought Turmoil to pay for Luck, not for your bless. But of course this is just my opinion.
I disagree that Sloth shouldn't be made worse. It should hurt you as much as any other negative scale, as much as Misfortune-3 (which can be a killer), Drain-3 (no research sucks), Turmoil-3 (we already went over that one), etc.
Sloth shouldn't be made any worse than Productivity is made better, though.
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